
[UE4] Vertex Paint shader (with two material blending, water …
The water normal map is sampled twice with a different panner plugged into it so that left/right, and up/down movement can be controlled independently. In the top Panner a value of -0.25 is …
Flow map - polycount
Oct 4, 2017 · A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around …
DuDv map - polycount
Nov 29, 2014 · DuDv tools Normal Map filter for Photoshop by NVIDIA TGAtoDUDV by Valve Software ShaderMap ($) by Rendering Systems DuDv maps can be manually created in …
Normal Maps for Water surfaces? — polycount
After much trial and failure i havent gotten the hang of making normal maps for water surfaces. And searching the web dosnt yield any helpful results.
Normal maps for water shader - polycount
Oct 1, 2012 · Hey folks, Trying to create a "map" in UDK only with custom meshes, textures, shaders etc., and ran into a problem that I used to evade before - creating normal maps for water.
Rain ripple animated texture creation — polycount
May 1, 2012 · Even though my game is clearly a cartoon style, this effect will look great in photo realistic projects as well as I made the ripple effect as a normal map. Just turn off the extra …
Animating Normal maps to achieve rain drops in 3DS Max or …
That is a screen shot of a wet car body in NFS video game. So I just surfed internet to find a normal map or specular map of something like this wetness (water drops of the car body, I …
Normal Map Technical Details - polycount
Dec 4, 2023 · Normal maps can be converted between object space and tangent space, in order to use them with different blending tools and shaders, which require one type or the other. …
Worlds worst normal map. What have I done wrong? - polycount
Has anybody ever created an uglier normal map? This is my first attempt at anything other than a very basic normal map, so don't laugh too hard.
Normal Map Modeling - polycount
Nov 26, 2025 · Normal map stores the direction the surface is facing rather than real depth information, thus allowing to save time using floating geometry. To correctly bake AO with …