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  1. [UE4] Vertex Paint shader (with two material blending, water …

    The water normal map is sampled twice with a different panner plugged into it so that left/right, and up/down movement can be controlled independently. In the top Panner a value of -0.25 is …

  2. Flow map - polycount

    Oct 4, 2017 · A flow map stores directional information in a texture, also called a vector field. This can be used to control the UV coordinates for a water texture, to make the texture flow around …

  3. DuDv map - polycount

    Nov 29, 2014 · DuDv tools Normal Map filter for Photoshop by NVIDIA TGAtoDUDV by Valve Software ShaderMap ($) by Rendering Systems DuDv maps can be manually created in …

  4. Normal Maps for Water surfaces? — polycount

    After much trial and failure i havent gotten the hang of making normal maps for water surfaces. And searching the web dosnt yield any helpful results.

  5. Normal maps for water shader - polycount

    Oct 1, 2012 · Hey folks, Trying to create a "map" in UDK only with custom meshes, textures, shaders etc., and ran into a problem that I used to evade before - creating normal maps for water.

  6. Rain ripple animated texture creation — polycount

    May 1, 2012 · Even though my game is clearly a cartoon style, this effect will look great in photo realistic projects as well as I made the ripple effect as a normal map. Just turn off the extra …

  7. Animating Normal maps to achieve rain drops in 3DS Max or …

    That is a screen shot of a wet car body in NFS video game. So I just surfed internet to find a normal map or specular map of something like this wetness (water drops of the car body, I …

  8. Normal Map Technical Details - polycount

    Dec 4, 2023 · Normal maps can be converted between object space and tangent space, in order to use them with different blending tools and shaders, which require one type or the other. …

  9. Worlds worst normal map. What have I done wrong? - polycount

    Has anybody ever created an uglier normal map? This is my first attempt at anything other than a very basic normal map, so don't laugh too hard.

  10. Normal Map Modeling - polycount

    Nov 26, 2025 · Normal map stores the direction the surface is facing rather than real depth information, thus allowing to save time using floating geometry. To correctly bake AO with …