Shuhei Yoshida has just broke silence in a new interview where he details the closing of an AA development studio.
Automata was an inflection point in which devs stopped worrying about if games rich in Japanese culture would sell overseas.
Automata, and said its impact is so large, you can see a clear difference in the games industry "before Nier and after Nier." ...
Shuhei Yoshida stated that PlayStation focused on AAA games and didn't want AA titles, leading to Japan Studio's closure.
Ex-PlayStation boss Shuhei Yoshida has credited Nier Automata with "reviving" the Japanese gaming industry, as devs stopped ...
Speaking to AV Watch in an interview (thanks, Genki ), Yoshida says Sucker Punch's open world action RPG is the first Western ...
Ex-Sony Worldwide Studios boss and indie lead, Shuhei Yoshida, has said that the SIE Studio Japan closed its doors as, ...
In a new interview, former PlayStation executive Shuhei Yoshida said he thinks NieR: Automata "revived" the Japanese game ...
The Legend of Dragoon was Sony’s attempt to crack the classic turn-based RPG formula on the original PlayStation, but it wasn ...
Gamescom LATAM announces that Shuhei Yoshida will be there to give a talk about his experience in game industry, as well as a ...
Jim Ryan, the PlayStation CEO at the time, and Herman Hulst, the head of Sony Interactive Entertainment, both emphasized the ...
Shuhei Yoshida, former head of PlayStation, has praised Nier: Automata for its massive impact, stating that the game’s influence is so strong that it marks a clear distinction between “before Nier and ...