Apply arithmetic mean of frequency distribution to find the expected value of a random variable The expected value of discrete random variable as summation of product of discrete random variable by ...
In this study, we analyze discovery processes of the relevance of mathematics not as a mental process of isolated individuals, but as dynamic processes between individuals and their socio-cultural ...
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support ...