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As it turns out, throwing ideas into an ever-growing chaotic GDoc for days on end was actually Philipp Weber's first job at ...
Let's take a look at The Witcher 4's Unreal Engine tech demo and predict its minimum and recommended specs based on what ...
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CD Projekt wowed the internet after a Witcher 4 demo running on a base PS5 was showcased at an Unreal Engine 5 event. The've ...
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PlayStation LifeStyle on MSNThe Witcher 4 PS5 Frame Rate Target Revealed and It's Good NewsThe Witcher 4 aims for 60 frames per second on PS5. In an interview with Digital Foundry, CDPR’s VP of technology, Charles ...
The Witcher 4 development team is pushing forward with Project Polaris, despite past challenges. While this might raise ...
Now, in a new interview with Digital Foundry (via IGN ), CDPR’s VP of technology, Charles Tremblay, has explained that the ...
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But also: "Because we're CDPR, we always like to push PCs to the limit." ...
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CD Projekt has explained why it has taken a “console-first” development approach for the hotly anticipated The Witcher 4, having gone with a PC-first approach for its previous games.
CD Projekt Red says it’s focusing on console-first development for The Witcher 4 following the problems with Cyberpunk 2077 ...
CDPR has not yet announced an official release date for The Witcher 4, but has confirmed it will launch on PlayStation 5, Windows PC, and Xbox Series X. In addition to The Witcher 4, the studio is ...
CDPR. When the first trailer for CD Projekt RED’s upcoming The Witcher 4 came out, a lot of fans expressed concerns about ...
Weber told us there's the same "scrappy energy" at the studio that there was when he first joined as quest designer on The ...
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