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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Speaking to IGN about the banana-fuelled platformer, Super Mario Odyssey director and Bananza producer Kenta Motokura ...
After spending over a decade as a plus one to Mario’s many parties and sports outings, Donkey Kong is back to leading star ...
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
It is worth noting that the company has not yet made any official announcements regarding the addition of these games.
Players who bought the Nintendo Switch 2 with the laser focus of playing Nintendo’s exclusive titles may have been ...