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Ghost Story Games, led by Bioshock Creator Ken Levine, has been actively working on an action-adventure FPS game named Judas ...
Ken Levine's upcoming FPS, Judas, will be an "old-school" single-player experience free of monetisation and live-service ...
BioShock creator Ken Levine has shed new light on his upcoming next game, Judas. Speaking to Nightdive's Lawrence Sonntag in a wide-ranging interview, Levine described Judas as being an "old-school" ...
While this may not be BioShock 4, Judas looks every bit like BioShock in space, and from the sounds of it, I'm hopeful it will build on choice and characters in new, ...
BioShock 4 and Judas are in development at the same time, with Judas seen as a spiritual successor to the BioShock series. BioShock 4's rumored Antarctic setting could differentiate it from ...
Ken Levine, the visionary behind the BioShock series, is gearing up for the release of his latest game, Judas, reportedly slated for early 2025.Set aboard the Mayflower, a spacefaring vessel on a ...
Judas Could Still Make a 2025 Release . Though it seems natural for fans to compare Judas to BioShock, its more ambitious and nonlinear design elements may make a delay necessary in order to get ...
Judas is the forthcoming title from creator Ken Levine's new studio, Ghost Story Games.Levine is well-known for his work on the BioShock series, which put the franchise in the limelight and on the ...
Judas is a hotly anticipated, enigmatic project from Ken Levine, the developer best known for the creation of the BioShock franchise. Worth noting is that, as one of the most influential games of ...
BioShock creator Ken Levine has revealed his next game, Judas.BioShock is one of the most well-regarded games of all-time, largely thanks to its big themes and twisty story.
Judas ‘more reflective of player agency’ than BioShock, Ken Levine says. The storied creative director sets his newest project apart from his most iconic ...
Judas; BioShock maestro Ken Levine says Judas will double down on reacting to player choices because it's the future of games: 'I've never been a big fan of cutscenes because they're not interactive' ...