Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
George is a talented writer who graduated from the University of Exeter with a Bachelor's Degree in English. His main hobbies include writing and gaming, and he spends most of his free time doing one ...
As games become more complex, consumers can expect to wait half a decade or longer for new entries in their favorite franchises. Games take a long time to make. Some, like mega-blockbuster hits like ...
As it turns out, four years is the best amount of time to make a good AC game. “We always want to go better, which is what we’re trying to do with Shadows. We are pushing the limits of what we can do, ...
Cycle time serves as the speedometer for engineering teams, providing valuable insights into their development process. By measuring and improving cycle time, teams can accelerate innovation, stay ...
Hollow Knight: Silksong, you may have noticed, is still not out. Developer Team Cherry is still working on the Metroidvania sequel some five years after it was revealed, and according to playtester ...
CD Projekt’s AI integration is set to accelerate development, expand margins, and unlock new revenue streams, positioning OTGLY for structural outperformance. AI-assisted tools should compress game ...
Star Wars Battlefront 2 is back in the spotlight, but there was once a time that the original Battlefront 2 was due to receive a sequel. Not only did Free Radical put together a game that was ...
The reviews for Dragon Age: The Veilguard started rolling in yesterday, and creative director John Epler seems as though he couldn't be more pleased with them and what they could mean for BioWare as a ...