The GPU would have had 18,432 shaders (CUDA cores), 192 ROPs, 576 TMUs, a pixel fillrate of 478.1 GPixel/s, and a Texture Fillrate of 1,434.2 GTexel/s. The memory subsystem has 48GB of capacity ...
In the future, all games will use AI technology for visualization. Until now, NVIDIA has been using neural shaders for DLSS using CUDA for tensor kernels. NVIDIA worked with Microsoft on the creation ...